• Level 15 Controller (Leader)
    • Dalvos, Spellshield of St.Cuthbert
    • Medium Natural Humanoid
    • XP 1200
    • Initiative 7
    • Senses Perception +9
    • St.Cuthbert's Resolve All allies within 2 squares of Dalvos gain +2 to damage rolls and +2 to saving throws
    • HP 146; Bloodied 73
    • AC 25; Fortitude 26, Reflex 24, Will 29
    • Saving throws+2
    • Speed 5
    • Action points1
    • Mace +2 (standard; at-will)  •  Weapon
    • +13 vs. AC; 1d8+4 damage.
    • Cuthbertine Inspiration (standard; Recharge 5+)  •  Psychic
    • Burst 1; All allies within burst can shift 2 squares.
    • Holy Fire (standard; Encounter)  •  Fire, Radiant
    • Burst 3 within 20; All creatures in burst take 2d6 fire damage + 2d6 radiant damage + 10 ongoing damage (save ends)
    • Teleport Trinket (standard; Encounter)  •  Teleportation
    • Burst 1; Dalvos and all creatures and objects in burst are teleported to an "anchor" location previously set by a ritual. Dalvos carries a small book containing the anchor ritual. When the ritual is performed, the location in which the ritual is performed becomes the anchor location.
    • Smoke Bomb (standard; 3 bombs)
    • Burst 3 within 5; Dalvos throws a black glass ball to the ground and it explodes into a thick, dark cloud. The cloud blocks lines of sight.
    • Restore The Order (standard; Recharge 2+)  •  Healing
    • A creature within 20 squares regains 5 hit points. It also gains +2 to all defenses until the end of Dalvos' next turn.
    • Align. Lawful Good
    • Lang. Common, Elven, Dwarven, Draconic
    • Skills Insight +17, Intimidate +19, Religion +16, Dungeoneering +12, Arcana +12
    • Str 14 (+9)
    • Dex 10 (+7)
    • Wis 21 (+12)
    • Con 17 (+10)
    • Int 14 (+9)
    • Cha 13 (+8)
    • Equipment Traveling robes, belt cluttered with small items
    • Description Based on a character concept from Adventure Art #1 by Mythic Design
    • Tactics Dalvos doesn't like violent confrontations. He will always try to flee. Discovering his anchor location, or being aware that his teleport affects everyone around him are 2 ways to engage him in combat.
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