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- Level 8 Solo Artillery
- Dogan
- Medium Natural Humanoid
- XP 1500
- Initiative +7
- Senses Perception +7; low-light vision
- AC 22; Fortitude 21, Reflex 19, Will 21
- Force Staff (standard; at-will) • Weapon
- +10 vs. AC; 1d8+1+1d6 Force damage and the target is pushed 1 square.
- Force Bolt (standard; at-will) • Weapon, Arcane
- Ranged 10; +12 vs. Reflex; 1d8+3 damage and the target is dazed (save ends). Dogan points his force staff and fires a wave of energy.
- Dogan's Trap (move; Recharge 4+) • Weapon, Force
- Ranged 20; +12 vs. Reflex; the target is immobilized, held by an unseen force. (save ends)
- Summon Ghost Companion (minor; recharge 4+) • Arcane
- Dogan summons a ghostly clone of his canine companion. The ghost has the same stats as Dogan's Canine Companion, but is a minion with 1hp and never takes damages from effects that miss.
- Last Stand (standard; encounter) • Force
- Burst 5; +12 vs. Fortitude; 3d8+1 damage; All hit creatures are pushed 5 squares, are prone, and are dazed until the end of Dogan's next turn. Dogan focuses all his energy on creating a single, powerful concentric force wave.
- Bolster Companion (standard; at-will) • Arcane
- Dogan's canine companion can regain 10 HP or make a basic melee attack
- Faceless Mask (standard; recharge 6+) • Psychic
- Ranged 3; +15 vs. Will; the target is stunned (save ends)
- Align. Neutral
- Lang. Common, Dwarven, Elven
- Skills Arcana +14, History +13, Nature +16
- Str 12 (+5)
- Dex 10 (+4)
- Wis 16 (+7)
- Con 16 (+7)
- Int 20 (+9)
- Cha 11 (+4)
- Equipment Leather armor, staff, mask
- Tactics Summon ghost companion and trap an enemy on the first turn. The ghost companion can act as soon as it's summoned. Use terrain and his companions to stay away from melee. Hi might charge into melee to unleash his Last Stand ability.
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