• Level 14 Solo Controller
    • Giant Octopus
    • Gargantuan Natural beast (aquatic)
    • XP 5000
    • Initiative +13
    • Senses Perception +6; darkvision
    • HP 560; Bloodied 280
    • AC 30; Fortitude 28, Reflex 26, Will 28
    • Immunities forced movement from melee and ranged
    • Saving throws+5
    • Speed 4, swim 8
    • Action points2
    • Tentacle Slam (Standard; at-will)
    • Reach 4, +21 vs Armor Class; 1d10+6 damage.
    • Tentacled Terror (Standard; at-will)
    • The octopus makes six tentacle slam attacks, if an attack hits target is grabbed (until escape). For each creature it has currently grabbed it makes one less tentacle slam attack.
    • Beak (Standard; at-will)  •  surfaced
    • adjacent grabbed target, +21 vs Armor Class; 3d6+6 damage.
    • Sweep the Deck (Standard; recharge 5+)
    • Close blast 4; +19 vs Reflex; 3d10+6 damage and target is knocked prone.
    • Hurl (Immediate reaction; when wounded by a grabbed target)
    • +19 vs Fortitude, push target 4 squares, 2d8+6 damage. Target is no longer grabbed.
    • Bloodied Fury (Free; when first bloodied)
    • The octopus' Sweep the Deck power recharges, and the octopus uses it immediately.
    • Crushing Tentacles
    • At the start of the octopus' turn, any creature it is grabbing takes 1d10+6 damage.
    • Swinging Tentacle (Minor; at-will)
    • Slide one grabbed target 3 squares and maintain the grab if still in reach.
    • Bloodied Reach  •  surfaced
    • While bloodied the giant octopus can make opportunity attacks against all enemies within its reach (4 squares).
    • Align. Unaligned
    • Lang. ---
    • Skills Endurance +18
    • Str 24 (+14)
    • Dex 20 (+12)
    • Wis 20 (+12)
    • Con 20 (+12)
    • Int 8 (+6)
    • Cha 14 (+9)
    • Equipment ---
    • Description This massive marine mollusc is the stuff of sailor's legends and nightmares. Its rounded soft body, shows scars of battle with the whales of the deep. Its eight tentacles are thicker than a ships mast with each bearing two rows of suckers, bigger than dish plates. In combat it uses two tentacles to anchor itself firmly to the hull of a ship and its remaining ones to attack the crew. Its final weapon is a strong beak-like mouth.
    • Tactics The octopus opens with Sweep the Deck, then spends an action point to use Tentacled Terror against any targets that were knocked prone. It will then use a minor action or two, to slide targets over the side of the ship or melee opponent away from it. Once it is bloodied it rises out of the water giving it threatening reach and a beak attack.
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