Dungeons and Dragons 4e Monster Card: Dire Wolf

    • Level 2 Elite Skirmisher
    • Dire Wolf
    • Large natural Beast
    • XP 250
    • Initiative +7
    • Senses Perception +9; Low-light Vision
    • HP 90; Bloodied 45
    • AC 17; Fortitude 16, Reflex 15, Will 12
    • Saving throws+2
    • Speed +8
    • Action points1
    • Bite (standard; at-will)
    • +8 vs. AC; 1d8 + 2 damage, or 2d8 + 2 damage against a prone target.
    • Throw (standard; recharge 5, 6)
    • +8 vs Ref; 3d6 damage and slide target 5 squares and knock target prone
    • Blue Eye Flare (when first bloodied)
    • eyes glow blue and Dire Wolf shifts 8 squares and performs two Bite attacks
    • Shifty Flanker (minor; at-will)
    • When an enemy ends its turn flanking the Dire Wolf the Dire Wolf can shift 1 square
    • Combat Advantage
    • The dire wolf gains combat advantage against a target that has one or more of the dire wolf’s allies adjacent to it. If the dire wolf has combat advantage against the target, the target is also knocked prone on a hit.
    • Oppurtune Defender
    • +2 AC vs Oppurtunity Attacks
    • Align. Evil
    • Lang.
    • Skills
    • Str 19 (+5)
    • Dex 16 (+4)
    • Wis 14 (+3)
    • Con 19 (+5)
    • Int 11 (+1)
    • Cha 11 (+1)
    • Equipment ---
    • Created with DungeonMastering.com's DM Tools

Description

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Tactics

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